Double-click posted incorrectly when game paused

We recently added functionality to our player controller to do a bit of auto-panning

BIND_ACTION(InputComponent, "MouseDoubleClick", IE_DoubleClick, &APrototypeOCPlayerController::OnMouseDoubleClick);

void APrototypeOCPlayerController::OnMouseDoubleClick()
{
  // do double-click stuff
}

However, this gets called on a single-click when the game is paused (via UGameplayStatics::SetGamePaused()).

Thanks for the report. I’ve reproduced this and identified the problem and will have a fix submitted shortly.

That’s one of the many, many reasons I love UE4. Keep up the great work and the great community support!