ProCameraOcclusion is your go-to Unreal plugin for AAA-style camera occlusion and fades. It provides effortless setup, stunning visuals, and rock-solid performance.
Elevate your project with a polished, AAA-quality plugin that delivers professional camera occlusion cutouts and dynamic fades. Simply attach the collision component to your Camera Boom, tag the actors you want to fade, and let the system handle smooth material swaps at runtime for optimal performance.
Implemented in high performance C++ along with Blueprints in areas where customization is common.
Key Features
Hierarchical room fading that automatically hides upper floors when entering interiors
Five built-in fade styles powered by modular, customizable Material Functions
Editor tools to author fade materials and edit collision profiles
Runtime material swapping for minimal draw calls and maximum frame rates
This is a refreshingly well polished plugin. I integrated it into my topdown RPG project and was blown away by how easy it is to use. The hierarchical room fading nails that Baldur’s Gate 3 vibe where upper floors vanish cleanly as the player enters interiors, with no jarring pops or shader hiccups. It even tracks NPCs entering and leaving hidden floors so you don’t see them hovering in the air. I even dropped loot in a faded room in multiplayer and the loot remained hidden to the player hiding the room. This is a refreshingly a well thought out and polished plugin. Performance wise, it seems rock solid. Exceeding my expectations so far!
If you’re building anything with third-person camera logic, this plugin is a no brainer. It’s clean, scalable, and feels like something Epic should’ve shipped with the engine.
Excellent support, the author quickly, proactively and efficiently sorted out a feature I needed, and documentation for this product is top notch, very good level of detail.