[Plugins documentation][1] says that each category can be separated into different levels using dot-separated path but in 4.8 its not working. I have the below string in my *.uplugin file but in editor its not being seperated.
This is actually the correct place to report a bug, but thank you happyhorror. We have assigned this issue to our support staff and we’ll let you know if we have questions.
Could you provide me with this plugin that you’re experiencing this issue with? I’m having difficulties reproducing it with a fresh one that I’ve made.
After looking into the issue, I discovered it was determined that having nested categories for Plugins resulted in a lot of deeply nested plugins without much in between. Since this was the case, the ability to have nested plugins was removed with 4.8 but single categories are still there as shown with ‘InfectedGamez’. I’ll be updating the documentation to reflect this change shortly.
It must have slipped my mind at the time, so thank you for following up on this, Derjyn. I’ve just put a UE-DOC task in to have it edited, as I’m no longer editing Documentation myself.
No problem. How does one get in on editing documentation? I seriously spend a good brunt of my day reading it and am constantly finding simple mistakes, up to completely outdated/erroneous data. At the very least, I’d like to be able to send along reports of such issues (with possible solutions).
Back on topic… any idea if this functionality might find it’s way back into the engine? I’m a bit OCD with categorization, and miss the ability to at least have one extra level for plugin organization purposes.
To edit our official documentation, that is only for Epic staff. You can feel free to create pages on our public wiki however. The functionality will likely not be added back into the engine as it was causing other issues, if I remember correctly.
I’m not 100% sure where the change was made, but from looking at the discussion between the users in this post, the change was made somewhere between 4.7.6 and 4.8, which was a while ago but is still available on our Github repository. I would suggest looking for the change there, there could be a commit that mentions that change in particular as well.