Dose number of levels increase package size?

hey am developing a mobile open world game (Racing game) and i will create the tracks in levels e.x(each track in a level) and when i finish the levels i will make a big level with Sublevels like in here (Stream Sublevels with Level Streaming Volumes | Unreal Engine Documentation) so my questions is this the best way to do it???
and dose number of levels increase package size???

sorry for my bad english…


The more levels, textures, materials, assets, etc that you add into your game will cause the packaged product to be larger than if they weren’t included. Make sure that you’re looking at [Mobile Game Development documentation][1] as well.

Good luck!

General Mobile Development for Unreal Engine | Unreal Engine 5.1 Documentation

even if all the levels made with the same assets???