Design beat synced lighting directly inside Unreal Engine.
Create dynamic, music driven light shows without complex setups or external tools.
đź’ˇControl Hundreds of Lights and Create Light Shows with Ease
Control hundreds of lights from a single interface
Synchronize intensity, movement, color and light effects to beats
Apply offsets with one click
Build structured lighting sequences with ease
Create rhythmic lighting without manual keyframing
Design both simple loops and complex light shows
Works entirely within Unreal
đź§ Create Rhythmic Lighting Without Manual Keyframing
Echoluma is designed to simplify complexity.
Instead of managing individual lights and keyframes, you:
Group and control lights together
Apply synchronized behavior
Adjust everything in one place
This turns weeks of setup into minutes of iteration.
🚀 Improve Your Workflow
No external setup required
No heavy Blueprint logic
No manual per light adjustments
Just place your lights, assign them and start building.
⚡Why Echoluma
Traditional lighting workflows require either:
External DMX systems
Or time consuming manual setup
Echoluma replaces both with a unified control system inside Unreal.
🎧 Support That Actually Helps
Support is part of the product.
You get:
Fast responses
Clear explanations
Direct help (including video when needed)
The goal is simple:
you get the result you’re aiming for.
🎬 Early Access Advantage
Echoluma is newly released and actively evolving.
Early users help shape:
New Light FX
Expanded systems
Workflow improvements
▶️ Learn More
Watch the showcase video
Explore the documentation
Echoluma is built to give you creative freedom without complexity.
🔌 About DMX
Echoluma is not a DMX control system.
It is designed for realtime lighting inside Unreal Engine, focusing on speed, iteration and creative control.
No external lighting hardware required
No DMX setup needed
Works entirely within Unreal
If your workflow involves physical lighting rigs or DMX pipelines, Echoluma is not intended to replace those systems.