Dorreal Art - Echoluma BeatSync - Procedural Rhythmic Lighting

Design beat synced lighting directly inside Unreal Engine.

Create dynamic, music driven light shows without complex setups or external tools.

đź’ˇControl Hundreds of Lights and Create Light Shows with Ease

  • Control hundreds of lights from a single interface

  • Synchronize intensity, movement, color and light effects to beats

  • Apply offsets with one click

  • Build structured lighting sequences with ease

  • Create rhythmic lighting without manual keyframing

  • Design both simple loops and complex light shows

  • Works entirely within Unreal

đź§  Create Rhythmic Lighting Without Manual Keyframing

Echoluma is designed to simplify complexity.

Instead of managing individual lights and keyframes, you:

  • Group and control lights together

  • Apply synchronized behavior

  • Adjust everything in one place

This turns weeks of setup into minutes of iteration.

🚀 Improve Your Workflow

  • No external setup required

  • No heavy Blueprint logic

  • No manual per light adjustments

Just place your lights, assign them and start building.

⚡Why Echoluma

Traditional lighting workflows require either:

  • External DMX systems

  • Or time consuming manual setup

Echoluma replaces both with a unified control system inside Unreal.

🎧 Support That Actually Helps

Support is part of the product.

You get:

  • Fast responses

  • Clear explanations

  • Direct help (including video when needed)

The goal is simple:
you get the result you’re aiming for.

🎬 Early Access Advantage

Echoluma is newly released and actively evolving.

Early users help shape:

  • New Light FX

  • Expanded systems

  • Workflow improvements

▶️ Learn More

  • Watch the showcase video

  • Explore the documentation

Echoluma is built to give you creative freedom without complexity.

🔌 About DMX

Echoluma is not a DMX control system.

It is designed for realtime lighting inside Unreal Engine, focusing on speed, iteration and creative control.

  • No external lighting hardware required

  • No DMX setup needed

  • Works entirely within Unreal

If your workflow involves physical lighting rigs or DMX pipelines, Echoluma is not intended to replace those systems.

Documentation

Discord Support