Doors that require level

Hey,
I’m totally newbie with Blueprints, but I need to finish one thing, before I’ll get to next one.
I was following this tutorial; Unreal Engine 4 Tutorial : Level Up System (Part 2) - YouTube
and now trying to make an doors that require level and I have no clue if I should use Matinee, Blueprints, Triggers I’m sure it’s simple, but im too dumb yet, but no idea how to make it works.

Get to the area doors = Check Level = If true of false, doors opened/closed/disappear. How to make it?
Doors are just a “cube”

Hello. I don’t have UE4 currently installed so I can’t show screenshots, but I’ll describe what I would do:

Make a new Blueprint for the door that contains a static mesh component with the door mesh, and a trigger volume like a box or sphere to detect when your MyCharacter gets close to the door. Make sure it is set to overlap your MyCharacter in it’s collision settings.

Select the trigger volume and at the bottom of the details panel click a green box that says OnComponentBeginOverlap to add the OnComponentBeginOverlap event. It will create an Event that will fire when a component enter the trigger volume. Use the actor value that you get from this event to check if the actor that began overlapping your volume is your MyCharacter. You can do this by using a Cast node to Cast to your MyCharacter. If it is your character then you can get it’s CurrentLevel and check if it enough to open the door. If it is, then you have to make the static mesh component move.

Top make the door open and close, I would create a Timeline that changes the door’s rotation and/or location. You can call Start on the timeline to open the door, and Stop to close it.

If you want to make the door close when your MyCharacter leaves, you will need to add the OnComponentEndOverlap of your trigger volume.

I found a video that does something similar, but without the part where you check the level of the character: - YouTube

I have no idea what you’re asking.