Doors start to "shake" when rotation limit is reached

Hey!

I have the fridge door rotation limit in Physics Constraint set to 45 degrees on the Z axis, which I rotate with help od a other Physics Constraint located in in Player Character BP (I use this to lift and rotate objects that the player can interact with).

So, at the beginning of the video (The link to which is at the end of the question) you can see what my first problem was - when I moved the door, it had a sort of spring effect, and I wanted it to move smoothly.
Then in the video you can see that I changed the Strength value in Linear Motor in Physics Contraint in FirstPersonCharacter from 50 to 5000 - this made the door open smoothly, but when I reach the rotation limit and I will try to rotate door even further, the door, instead of standing still it jumps from place to place.

This problem doesnt occur in Unreal Engine 4.27 version, so I wonder if its Chaos “feature”? How I can fix this? If not, I will have to move to version 4.27, and I don’t hide the fact that I would like to stay on version 5.4.3

Video showing the problem.

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The problem is you use physics in an engine that has the worse physics engine ever…
So yes, you got it right. Its a chaos “feature”.

Just dont use physics.
Its a single rotation. Its simple ebough to track and manage.