Door Won't Open

I tried breakpoints and they didn’t reveal anything, though I think I’ve identified the problem. Due to the orientation of my room as opposed to the one in the video tutorial, my door has to slide along the Y-axis, so I created a vector graph for that direction; whenever I compile, however, the engine forcibly switches to the X-axis as if it only wants to receive input from there…

I will try rotating the entire room 90 degrees and then add a change the vector graph to X - if it works that means there is a glitch in the timeline not scanning for vectors in all three axis. If it doesn’t, it means there is a problem with the release itself. In either case I will update you momentarily and post a report to AnswerHub.

[UPDATE] So, after doing all of that, and changing my TriggerBox to “WorldDynamic” which strangely remained set to “WorldStatic”, nothing’s working still. Best guess is something got screwed up when they updated it to 4.1.