Door Siren question

hi

i made a door animation and i added door siren to it and it work how i wanted but siren sound liek it in slow-motion. here the blueprint pic of door and sound

play sound is in update loop. sound should be executed only once. If it is a continuous revolving door then it should be executed only once but with looping checked in sound component or asset.

ah ok here video

hi, are the two sounds same? if yes, try like this -before timeline node - do play sound 2d and disconnect that delay - i am not sure why you have kept that delay. if this gets your required output, we can see what to do for reverse - or maybe create a new event where you will again keep play sound 2d - next connect to reverse - so now, sound gets called only once and timeline plays - door opens slowly as per your lerp and closes also

both sounds are the same for both open and closing the door. and i did try putting the play sound node before timeline and it worked and the sound is what i wanted to sounds like but when i move out of the button box the sound stop playing. at this time how i place the delay is what i know and what worked really well.

i was able to add sound cue to door so when i activate the door the siren kick on as the door opening up, and when walking away the sound fads away witch is awesome. then siren kick on when the door is automatedly closing. since i set the test delay to 60 seconds for the door to say open untill time up the siren play every 60 seconds even when the door is closed. i did put do once node after the delay node but the door stay open after 60 seconds.