Glad you got it. Anytime you’re making models that need to rely on a pivot make sure that pivot is at the world origin as this is what UE4 will recognize as the pivot of any meshes.
Tim
Glad you got it. Anytime you’re making models that need to rely on a pivot make sure that pivot is at the world origin as this is what UE4 will recognize as the pivot of any meshes.
Tim