I used Sequence Recorder to record my firstpersoncharacter opening a blueprint door during gameplay. I added two actors to the capture list: firstpersoncharacter and door. It managed to capture the firstpersoncharacter movement in sequencer properly.
However the door is not replaying at it’s correct position. The door opens like 45 degrees to the northwest of the correct position.
hmmm… I had the same problem capturing two characters, one would work and the other not… here is what I did…
I captured using the ‘anim blueprint’ for both characters
after the capture I changed the second character in the blueprint from ‘anim blueprint’ to ‘blendspace’ and it played correctly
don’t know if this is your problem but capture seems to have a problem capturing more than the primary member, if that makes any sense to you
how did you set up your door, seems to me a long time ago I had the same problem with a BP door and ended up saying the he** with it and just set it and rotated it in sequencer
This is the door BP. I suspect the problem has something to do with the physics constraint hinge because the axis is different from the door axis, but i am totally unsure how to fix it.
Yes we can rotate the door manually in sequencer, but my character needs to enter and exit like 7 or 8 doors, it’s too painful to manually keyframe all the door movements in sequencer.