Door not rotating correctly

Does anyone know how to fix this? The door on the left rotates based on what seems like a pivot, while the door on the right rotates outward and is not really in place at all. Any help is appreciated, thanks. In case you can’t see the


video: Screen capture - 8407c25b996634b398cea6d83ee15053 - Gyazo

Your mesh pivot point is just wrong.
(Regadless of who made the asset).

Export to FBX, open in a DCC.
Place the pivot of the door at 0,0,0.
Save to FBX.
Re-import.

You can see the pivot is wrong based on where the circle for the rotation is being drawn by the engine.

Not aware (not worth the time to find) of any other solution to this.

1 Like

Thanks for the help, I ended up fixing it in the engine though, there’s this new modeling plugin that makes it super easy to change the pivot point in the engine as opposed to importing it to blender or whatever else. If anyone else sees this and has the same problem you just hold alt and change the pivot point to wherever you want it to pivot after getting the plugin (for me it was the bottom left of the mesh since it was a door)

1 Like