Door is in a different position at run time

i recorded a video of how it happens

Can you show your blueprint because the problem is most likely in there.

Double check all transform values as you may be accidentally moving it up from one of your events executing

i was having this problem even before I did anything in the blueprint.
i feel like this is happening cuz of physics constraints. could it be?

A couple of things initially that I think it could be:

Potentially your collision box is too big at the bottom and pushing it up?
Do you need to include 2 physics constraints? Maybe they are competing with each other?

It has been a while since I have used them!

yeah i checked the collision box on the floor and it was above the mesh i moved it down and now its fixed. thanks ofr help