I’m really trying to understand how to get around this but its bugging me. My door is leaking from the top but not the light, the graphics. How can i get this to go away? Any thoughts?
P.S: I made my own door as well and the leaking happens there 2 but just for the purpose to show i took the unreal sample door as an example.
Thx for the quick reply, well I was looking into it yesterday again and found out what did that effect to my meshes. It was because I used a polished marble rock material on my ceiling . I guess the reflection from the top made that effect… weird. anyways I switched it back to something with no reflection and voila! Fixed:)
For the heck of it… In case maybe my pc is at fault also in that. here are my specs.
Windows 7 home premium 64-bit
Processor: Intel I7 CPU 870 @ 2.93Ghz(8 CPUs)
Memory: 8192MB RAM
Directx version: 11
graphics: NVIDIA GEFORCE GTX 660, 4037MB MEMORY , UPDATED TO DATE
Yes that would do it, especially in conjunction with how Temporal AA and screen space reflections work in the editor. I am glad you got it fixed and appreciate the response to the information requested.
In case you come across a issue similar, and want to keep the reflective surface let me know and we can troubleshoot how to work around the issue.