Hi i have an automatic Door Open/Close blueprint and I want to add sound to it, when I enter the trigger box the door open sound is played(perfect), but when the door is closed and rotation goes to 0 or near 0 i need to play the closed door sound , i try doing it on finished timeline but is out of sync because i reach 0 faster or slower than timeline, i also use on eventendoverlap with delay also I got an out of sync sound, the perfect way will it be when rotation goes to 0, right now i have a boolean to check < 1 which seems to work but no sound…
screenshot
new level firstpersonplayer level with door blueprint and sounds to test
https://www.dropbox.com/s/kwbhoafn68ts4d3/Door_Testing.rar?dl=0