Hi graphicsgriffin,
first of all, I would recommend using a Timeline instead of all the individual parts in your blueprint. It will be much cleaner looking.
I have created a hinged doubledoor which opens as soon as the trigger is overlapped by the player, see my BP attached.
If I remove the delay (or set it to 0) my door will immediately start the reversed animation. Do you actually need the delay? If not, try to rebuild my blueprint without the delay and it should work fine.
Hope this helps
cheers