I’ll try to explain, sorry if I do some mistakes but I’m self-taught.
I’ve created an actor blueprint for the whole house, and I’ve switched the door meshes with door blueprints (so child blueprints, yes), in order to make them interactable (internal doors are automatic, casting mechanism). Usually it worked with other houses, but in this specific house (and in another one at the moment) it won’t work.
I guess it’s something related to collisions, because as long as I move the blueprint out of the wall, it works, but the moment I encase it in the walls (where it belongs, of course), it doesn’t work.
Something weird happened also right now while I was testing: I put the standalone door blueprint away and left it there, tried it and obviously worked, I went back to the house and both door worked. I deleted the standalone door, got back into the simulation and doors won’t work anymore.
What’s happening?