Hey there! It’s my first time asking for help here: I have a question about blueprints. I’ve created this interactive door blueprint which works completely fine while it stands alone, but the same one put in the house blueprint won’t work. Anyone can please help me?
Just for info, there is another interactive blueprint in the same house blueprint (a sliding window) and that works perfectly fine. Idk what to look for.
Sorry for the close range of the images, but it’s just to visualize the issue.
I don’t have a key event to look for, but I’m using a blueprint interface: the only thing i’ve found about “consume input” is in the “Input action” page and it was “Consume Lower Priority Enhanced Input Mappings”. Toggling it off didn’t change anything.
I’ll try to explain, sorry if I do some mistakes but I’m self-taught.
I’ve created an actor blueprint for the whole house, and I’ve switched the door meshes with door blueprints (so child blueprints, yes), in order to make them interactable (internal doors are automatic, casting mechanism). Usually it worked with other houses, but in this specific house (and in another one at the moment) it won’t work.
I guess it’s something related to collisions, because as long as I move the blueprint out of the wall, it works, but the moment I encase it in the walls (where it belongs, of course), it doesn’t work.
Something weird happened also right now while I was testing: I put the standalone door blueprint away and left it there, tried it and obviously worked, I went back to the house and both door worked. I deleted the standalone door, got back into the simulation and doors won’t work anymore.
Well, i’ve done a bit more testing and I’ve seen that it does open the doors, but it’s kinda stuttering, like, you have to click few times to open or close the door.
EDIT: oh no, I’ll be more specific, I’ve noticed that if I stand with the edge of the sphere slightly touching the door, it works fine. One step closer or further it won’t.
EDIT: oh no, I’ll be more specific, I’ve noticed that if I stand with the edge of the sphere slightly touching the door, it works fine. One step closer or further it won’t.
It is enabled on the door blueprint, but anyway, I’m happy. Surely in future builds I’ll implement line trace or something that you can interact with while pointing with the cursor.
Thank you very much for your patience and your kindness!