Door Animation - Animation plays, door follows sequence, after play it reverts to normal position

I have an existing sequence actor for “Door A”, that functions perfectly fine. It plays a sequence of a door opening, and remains open and stays in position after the playback ends, as intended.

I have created a separate sequence actor for “Door B”, that follows a similar animation, however, once the playback on this sequence ends, the door pings back to its default position.

I’ve spent an hour or so going over both animation sequences, and the details panel on them and cannot figure out what is causing it to do this.

Can anyone help please?

Have to show the code.

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I wondered if this could be related at all to the sections: Absolute/Additive/Relative?

Is there any particular reason why you are using a sequence vs coding a standard door with a timeline to lerp the rotation?

It’s an optional way I’ve been shown to animate a door opening. It works fine for the other door I have in my level, just having a strange problem with my 2nd door which I can’t put my finger on

I have found a thread with the exact problem I am having, hope this helps to visualise:

Solved! Right click properties on the timeline and choose “Keep State” :slight_smile:

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