Okay so the fix I found is not a true fix, I don’t know exactly what is happening but when I set the Play Rate to 30, it is doing the movement way too fast (but at least it is done only one time)
I didn’t realise for the button because it is a small movement but I did a timeline for the slide of a door and I have the same issue as the first post, so I tried to set the play rate at 30 but the movement is done too fast :
On this movement if I don’t change the play rate, instead of moving to -10, it is moving to -300 (I didn’t count but it’s something close) but still in 10s like I set at first.
If I change the play rate to 30, the beggining of the movement is done correctly but instead of stopping smoothly at -10 it stop net, like it still want to do the movement to -300 but is stopped before.
I came across this : Timeline Issue - Blueprint - Epic Developer Community Forums
It is exactly the same problem I have, but his fix to add a tick doesn’t work at all for me, I think the timeline is broken, I don’t think it’s from my code because I did something as basic as that :
And I still have the same problem.
Is there a way to do a smooth movement without a timeline ?

