@Rukasu : I have no idea why but the relative location seem to be 0,0,0 in the world, so when I press the button it basically goes to 0,0,0 (and if I use tick it does from the start of the game). Also I still have the same problem except I have it everytime because of using Play from start instead of Play. Thank you for taking time to help though.
@AtsK : I already tried the break point but didn’t learn much with it, it looked like the DoOnce wasn’t stopping executions but it was instead the timeline who was executed too many times (from the print). I didn’t learn much from the documentation either about my problem.
But today I finally found a solution, the first time I press the button it is executed 30 times so I decided to try to set the play rate to 30 and since the problem appear only the first time I press the button, I only have to set it once at the beggining of the game :
I didn’t change anything else from the first post, this seem to work perfectly, thanks for your help
