If I use the Finished instead of the Update the button is pressed only after a little delay and the movement is not correct.
I tried everything, I don’t know what to do anymore, if the actor I want to move is outside of the blueprint, there is no problem, if the actor is itself, the first time it is triggered the timeline doesnt work as expected (but after is fine as usual)
I’m 95% sure this is the timeline, I tried every set/add location and none of them seem to change anything.
I think I will post this problem on the blueprint section since it’s not related to VR at all.
EDIT :
I just discovered that it is related to the frames per second, I tried to explain my problem better from the start here : Timeline broken when using movement to self ? - Blueprint - Epic Developer Community Forums