Haha nice one!
Body Parts Everywhere! Great work Sahkan. Brings back memories of Doom from when I was younger. Keep up the great work and be sure to keep us updated as you progress in your remake development.
Thanks ! I will update of course ! means a lot to hear it from an UnrealEngineDeveloper
Thank you too Tesla for commenting !
Looking good so far, Seeing this and watching the stream of 2 people playing Doom Multiplayer during the Quakecon is making me want to jump back into playing some Doom 2 lol. Keep it up and I can’t wait to see more.
This is epic. Great job!
Thanks warlord57 and GeneBox !
Will be watching this!
I like how the enemies drop out of the cylinder, like a water facet.
How are you doing the gibbing?
dzeligman I’m just using the OnHit ( Or OnDestroy, because the character shouldn’t exist while the gibs spawns anyways… ) blueprint event to “Spawn actor from class”, this actor is a blueprint which has all the gibs packed together and an radial force activated when spanwed ( with the “Begin Play” event ). A lot simpler then in UDK i can tell you that
Yeah there are a lot of things in UE4 that are a million times easier than UDK, however there are a lot of things about kismet that I miss.
Thanks, now I won’t be able to go into work tomorrow…
DOOM was always better than work anyway.
(Quit screen reference!)
Nice to see other people use UE4 to remake things too (Im doing a model of my workplace (office) )