Doom Environment

Hello,
I open this thread to present my new project, an environment based on the videogame Doom Eternal.
I start by sharing references and a blocking.


3 Likes

Hi! Good luck with your project. Dropping in to share my previous collab with the Slayer :smiley:

2 Likes

Greetings, @Cinthia; I hope you’re doing well! I look forward to seeing how your “Doom” based environment evolves throughout development, and thank you for sharing this process with us in the forums. :grin:

1 Like

Week02.- Hi! This has been the progress this week. All corridor’s modular parts. Some decals and lighting.


2 Likes

You’re off to a fantastic start with your Doom-based environment! Your radiant corridor definitely encompasses the “Doom” style; keep up the great work. :grin:

1 Like

Week03.- Hi! This has been the progress this week. I made the hero prop, the powerful Salyer’s sword.


2 Likes

My word, this is such a stunning recreation of the “Crucible (Slayer’s Sword);” the detail is incredible! :star_struck:

Wonderful update this week; I’m looking forward to the next one! :raised_hands:

1 Like

Hi there @Cinthia,

Hope you’re well and having a great week so far!

I absolutely adore that weapon. It reminds me of both a World of Warcraft weapon and the Sauron eye in Lord of the Rings. So my inner nerd immediately got stoked when I saw it :smiley:

Super cool! Can’t wait for an update :slight_smile:

2 Likes

Week04.- Hi! This is the progress of the week. Starting with central room’s modular walls. I’ll wait to have all the walls at least to show you bookmarks in Unreal.



2 Likes

Week05.- Helo!! This week i finished modular walls and added some blood, decals and vfx in a first pass to see the vibes.





2 Likes

Week.-06 Hello there, int his week I ended the walls of the center hall and the roofs. Here the first animated camera sequences.




1 Like

Hello again @Cinthia; I hope you’re having a fantastic Monday! The basis of your animated camera sequences shows that the essence of perfection is already in place within your creation! :partying_face:

All of the details are falling into place; thank you for another wonderful update. :grin:

1 Like

Week07.- Hello again! This week I made a door to divide the corridor of the central room with a blueprint so that it opens when the character passes.
I also continued with stairs, platforms and railings.


1 Like

Hello! @Zezkaii Thank you so much, I’m still working hard to see the best results :smiling_face_with_three_hearts:

1 Like

Week08.- Hello! This week I made pilars, archs and second floor’s room. I added another blueprints too and change a bit the ilumination with a postprocess to make the enviroment more alive.



1 Like

Week09.- Hello! This week I have continued filling the main room with assets and decals.







1 Like

Week10.- Hello! This week I continued with decals, postprocess and optimization. I have started to make the last room which will be darker and full of spikes.







3 Likes

Hi there @Cinthia,

Hope you’ve been well! :slight_smile:

It’s so cool to be able to look through this thread and watch all the progress that has gone into this project. It truly looks incredible! I had to watch the video a few times just to see all the little details you’ve put in.

Can’t wait to see more!

2 Likes

I am consistently impressed with each update you share every week. Your creation of the Doom-inspired environment has been top-notch so far, and I do not doubt that the finished product will also be amazing! Please keep up the excellent work! :grin: :clap:

1 Like

The FPS that started it all for me. Keep going!

2 Likes