Hello,
I open this thread to present my new project, an environment based on the videogame Doom Eternal.
I start by sharing references and a blocking.
Hi! Good luck with your project. Dropping in to share my previous collab with the Slayer
Greetings, @Cinthia; I hope you’re doing well! I look forward to seeing how your “Doom” based environment evolves throughout development, and thank you for sharing this process with us in the forums.
Week02.- Hi! This has been the progress this week. All corridor’s modular parts. Some decals and lighting.
You’re off to a fantastic start with your Doom-based environment! Your radiant corridor definitely encompasses the “Doom” style; keep up the great work.
Week03.- Hi! This has been the progress this week. I made the hero prop, the powerful Salyer’s sword.
My word, this is such a stunning recreation of the “Crucible (Slayer’s Sword);” the detail is incredible!
Wonderful update this week; I’m looking forward to the next one!
Hi there @Cinthia,
Hope you’re well and having a great week so far!
I absolutely adore that weapon. It reminds me of both a World of Warcraft weapon and the Sauron eye in Lord of the Rings. So my inner nerd immediately got stoked when I saw it
Super cool! Can’t wait for an update
Week04.- Hi! This is the progress of the week. Starting with central room’s modular walls. I’ll wait to have all the walls at least to show you bookmarks in Unreal.
Week05.- Helo!! This week i finished modular walls and added some blood, decals and vfx in a first pass to see the vibes.
Week.-06 Hello there, int his week I ended the walls of the center hall and the roofs. Here the first animated camera sequences.
Hello again @Cinthia; I hope you’re having a fantastic Monday! The basis of your animated camera sequences shows that the essence of perfection is already in place within your creation!
All of the details are falling into place; thank you for another wonderful update.
Week07.- Hello again! This week I made a door to divide the corridor of the central room with a blueprint so that it opens when the character passes.
I also continued with stairs, platforms and railings.
Hello! @Zezkaii Thank you so much, I’m still working hard to see the best results
Week08.- Hello! This week I made pilars, archs and second floor’s room. I added another blueprints too and change a bit the ilumination with a postprocess to make the enviroment more alive.
Week10.- Hello! This week I continued with decals, postprocess and optimization. I have started to make the last room which will be darker and full of spikes.
Hi there @Cinthia,
Hope you’ve been well!
It’s so cool to be able to look through this thread and watch all the progress that has gone into this project. It truly looks incredible! I had to watch the video a few times just to see all the little details you’ve put in.
Can’t wait to see more!
I am consistently impressed with each update you share every week. Your creation of the Doom-inspired environment has been top-notch so far, and I do not doubt that the finished product will also be amazing! Please keep up the excellent work!
The FPS that started it all for me. Keep going!