Interactive Retractable Door — Animation Sequence / Control Rig
A skeletal retractable door asset designed for industrial parks, warehouses, factories, and building entrances. Includes two independent setups: a collision-triggered Blueprint version and a Control Rig version for Level Sequences, suitable for gameplay interaction and cinematic animation.
Collision-Triggered Blueprint VersionQuickly create automatic door interactions with BP_RetractableDoor01.
Opens when a Pawn enters the trigger area and closes when the last Pawn leaves.
Can reverse direction at any point, continuing from the current animation progress for smooth pose continuity.
Supports separate opening and closing playback speeds.
Automatic triggering can be disabled for external control through variables.
The animation control curve is embedded in the Blueprint Timeline for convenient inspection and adjustment.
Adjust the door’s opening position and width using two easily identifiable, ground-level controls.
CTRL_A_Door: Controls door extension, retraction, opening, and closing.
CTRL_B_Width: Adjusts the position of the opposite fixing post to accommodate different entrance widths.
Control A is constrained by Control B, limiting the door’s maximum extension.
Uprights and scissor linkages move together as the door extends and retracts.
Controls can be keyframed in Sequencer to create opening and closing animations.
Skeletal meshes, skeletons, and physics assets
Materials, material instances, and textures
Opening animation and interaction Blueprint
Control Rig and a demo Level Sequence
A separate preview level for each version
Includes Blender5.2 file
The two setups are organized in separate folders, allowing you to choose the version that suits your project.
为工业园区、仓库、工厂及建筑入口制作的骨骼伸缩门资源,包含两套独立方案:碰撞触发蓝图版与 Control Rig 关卡序列控制版,分别适用于游戏交互和关卡序列动画制作。
碰撞触发蓝图版使用 BP_RetractableDoor01 快速搭建自动门交互。
Pawn 进入触发区域时开门,最后一名 Pawn 离开后关门。
开关门过程中可随时反向,从当前进度继续运动,保持姿态连续。
支持分别调整开门与关门播放速度。
可关闭自动触发,通过 变量 从外部控制。
动画控制曲线内嵌于蓝图时间轴,便于集中查看和调整。
通过两个易于识别和选择的地面控制器,调整门的开合状态与适配宽度。
CTRL_A_Door:控制门体伸缩与开合。
CTRL_B_Width:调整另一端固定立柱的位置,适配不同入口宽度。
A 控制器受 B 控制器限定,约束门的最大展开范围。
立柱与交叉连杆随门体伸缩联动。
可在 Sequencer 中为控制器设置关键帧,制作开关门演出。
骨骼网格体、骨架及物理资产
材质、材质实例与贴图
开门动画及交互蓝图
Control Rig 与演示关卡序列
两套资源各自的预览关卡
附送blender5.2源文件
两套方案分目录组织,可根据项目需要选用。