grimmx
                (grimmx)
              
                
                
              
                  
                  
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              Haven’t seen this posted yet, came across it while researching PBR in UE4, should be helpful for artists reading up on PBR:
This graphic chart was made for the artists to help them with the physically based rendering (PBR) workflow present in the Unreal engine 4.
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
             
            
              
              
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                Jambax
                (Jambax)
              
              
                  
                  
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              That looks good, I’m wondering though, are those colour values based off of real-world examples or just what the artist thought looked good?
             
            
              
              
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                grimmx
                (grimmx)
              
              
                  
                  
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              Trying to figure that out myself
             
            
              
              
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