grimmx
(grimmx)
1
Haven’t seen this posted yet, came across it while researching PBR in UE4, should be helpful for artists reading up on PBR:
This graphic chart was made for the artists to help them with the physically based rendering (PBR) workflow present in the Unreal engine 4.
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/
2 Likes
TheJamsh
(TheJamsh)
2
That looks good, I’m wondering though, are those colour values based off of real-world examples or just what the artist thought looked good?
grimmx
(grimmx)
3
Trying to figure that out myself