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DONTNOD Physically based rendering chart for Unreal Engine 4

Haven’t seen this posted yet, came across it while researching PBR in UE4, should be helpful for artists reading up on PBR:

This graphic chart was made for the artists to help them with the physically based rendering (PBR) workflow present in the Unreal engine 4.

http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/

That looks good, I’m wondering though, are those colour values based off of real-world examples or just what the artist thought looked good?

Trying to figure that out myself

This was already posted here: https://forums.unrealengine.com/showthread.php?2922-Sebastien-Legarde-s-material-reference!&highlight=Chart :wink: