Don't want to bounce off of a Static Mesh

So I imported a static mesh that I had made in Maya. I threw it in the world and jumped on top of it and landed safely. All great. Then I made a Character class BP with the same static mesh added in. I threw the BP based static mesh into the world and couldn’t jump and land on that one. The non bp static mesh had a Block All collision on it and the bp one had Block All Dynamic (changed it to Block All, still bouncing off).

EDIT: Can Character Step Up On is set to Yes.

Any thoughts on how I can fix this?
Thanks

Try Actor class BP?