Ok, so my understanding of Navmesh Invokers was that it would create a mesh around a Character / NPC dynamically on the fly, regardless of whether they were inside a nav mesh bounds volume or not, is this correct?
They will only generate navigation data inside of Nav Mesh Bounds.
Thank you, and i did some work on this yesterday and have a better understanding of it now, so basically you do your navmesh bounds as normal, but that mesh is not “cast” as it normally would be, only where the Invoker is present, and it seems to work quite well.
Here is a tutorial of NavmeshInvoker https://drive.google.com/file/d/0Bwm0SVD0Nb8HdUExVUE1NmkzN2c/view
Thank you so much for sharing this tutorial! This is exactly what i was looking for the entire day!