I have a class named “Rifle” which my Player Pawn holds in hand. I’m casting to Rifle to access a bool called “IsReloading” in my Player’s Animation Blueprint but while casting I don’t know what to attach to the object pin in the casting node.
Here is the Screenshot:
Thank You
get an “Get Actor Of Class” node and plug in rifle in actor class, return value in to object
1 Like
Thank You