I was watching a slightly old tutorial and doing everything as the tutorial guy does, but he has a pre-build setup that I don’t, so not everything is exacly the same. There is a problem,I don’t think he will answer so I am asking you helpfull fellows.
In long term (not with this nodesets only) my aim is get arms and head of the character partially ragdoll, with physical animations. Only these nodesets, should have get me fully ragdolling the whole character.
Get owner is often used to get a reference to the parent from a child actor component. It might also work from an actor component ( not at a machine ).
If it’s unhappy, are you call it from inside an actor?
It is unrelated but, why when I set pelvis in bone name it is also ragdolling upper body (with the lower body), but when I set a different bone (I only tried upperarm) it is only affecting what is supposed to affect?