Hello, guys, I’m learning Udemy Course Chapter 39: something related to movement, animation and yaw~
But after I created the animation of blending space, when I need to add it to the Shooter Animation blueprint, I open the content browser, it (unreal) suddenly crashed and shutdown (no matter how many times I’m going to re-open it).
Here is the crash report:
Caught signal
UShooterAnimInstance::UpdateAnimationProperties(float) Address = 0x1e33cd5af [/Users/yarco/Documents/Workspace/Unreal/Shooter/Source/Shooter/Private/ShooterAnimInstance.cpp, line 32] [in UnrealEditor-Shooter.dylib]
UShooterAnimInstance::execUpdateAnimationProperties(UObject*, FFrame&, void*) Address = 0x1e33caae1 [/Users/yarco/Documents/Workspace/Unreal/Shooter/Intermediate/Build/Mac/x86_64/UnrealEditor/Inc/Shooter/UHT/ShooterAnimInstance.gen.cpp, line 26] [in UnrealEditor-Shooter.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x11055f25c (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x11084dba7 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x11084f2c0 (filename not found) [in UnrealEditor-CoreUObject.dylib]
void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) Address = 0x11084e916 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) Address = 0x11085081b (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x11084f2c0 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x11055f25c (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::ProcessEvent(UFunction*, void*) Address = 0x11085595a (filename not found) [in UnrealEditor-CoreUObject.dylib]
UAnimInstance::UpdateAnimation(float, bool, UAnimInstance::EUpdateAnimationFlag) Address = 0x11a301c88 (filename not found) [in UnrealEditor-Engine.dylib]
USkeletalMeshComponent::TickAnimInstances(float, bool) Address = 0x11a95b32c (filename not found) [in UnrealEditor-Engine.dylib]
USkeletalMeshComponent::TickAnimation(float, bool) Address = 0x11a958021 (filename not found) [in UnrealEditor-Engine.dylib]
USkeletalMeshComponent::InitAnim(bool) Address = 0x11a955278 (filename not found) [in UnrealEditor-Engine.dylib]
FAnimBlueprintThumbnailScene::SetAnimBlueprint(UAnimBlueprint*) Address = 0x12e547ca4 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UAnimBlueprintThumbnailRenderer::Draw(UObject*, int, int, unsigned int, unsigned int, FRenderTarget*, FCanvas*, bool) Address = 0x12e570494 (filename not found) [in UnrealEditor-UnrealEd.dylib]
ThumbnailTools::RenderThumbnail(UObject*, unsigned int, unsigned int, ThumbnailTools::EThumbnailTextureFlushMode::Type, FTextureRenderTargetResource*, FObjectThumbnail*) Address = 0x12e0b9b11 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FAssetThumbnailPool::LoadThumbnail(TSharedRef<FAssetThumbnailPool::FThumbnailInfo, (ESPMode)1>, bool&, FAssetData const&) Address = 0x12d2e2134 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FAssetThumbnailPool::Tick(float) Address = 0x12d2dffc5 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FTickableEditorObject::TickObjects(float) Address = 0x12d8f9698 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x12d8f425b (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x12e5d6ed8 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x1024d4808 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1024e176e (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x1024fc725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10d01fcbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff8118007b3 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8109431d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81093ebd3 (filename not found) [in libsystem_pthread.dylib]
I sounds like unreal didn’t create some file related to the animation class, but I don’t know how to do fix it~~