I have an actor (a turret) that I want to spawn by left-clicking. These turrets have a sphere collider attached to them, which act as their range for shooting: they generate overlap events so that when enemies are near the tower, it can detect that there are valid targets to shoot at.
This, however, seems to be affecting spawn collision behavior. If I try to spawn something within range of the tower, it will be affected by the range collider depending on what the spawn behavior is set to (e.g. Do Not Spawn, Always spawn but adjust location, etc.).
I want to know what I can set the collision behavior for the sphere to be, or what kind of object I should be using for range detection, so that it can still overlap with other objects to detect that they are in the tower’s range, without affecting spawning behaviors.