I want to attach a fire particle component to the player pawns mesh for when they are set on fire. I attach it like this:
Mesh.AttachComponent(OnFireParticle, OnFireParticle_AttachToBoneName);
However when i first person mode, because I’m hiding the pawn mesh, the fire particle also gets hidden. I can see it fine when i unhide the pawn mesh.
I’ve tried setting:
OnFireParticle.SetIgnoreOwnerHidden(true);
But it seems to have no effect.
Does anyone know how I can do this?