Yeah. Don’t
I dug this up from my really old abandoned project XD
Yeah. Don’t
I dug this up from my really old abandoned project XD
I think we all did that in the beginning of using BPs, I know I made some super crazy stuff like that too
It lags my PC to navigate around that file, and loading it takes minutes
Gave me a really hard laugh lol
Brillant xD
What was going on there?? xD
I call this stage of blueprint “Cthulhu” or spaghetti monster.
i never have those stages, but im overusing functions =/
My eyes!It burns!
Feel ya’ lad.
I used to do literally EVERYTHING in the character class back in those days
It fires a line trace and checks for collisions, then applies damage and returns results. Did it work? Of course no XD
Very cool, feeling at home ^^
Wow… how long would that be in C++? 200 lines probably…?
Probably 12 lines…
This makes me wish that Epic gave us a way of screenshotting a whole BP. I’d love to see this in its full beauty.
we can do a screenshot BP library/museum.
Example of Categories:
Abstract Expressionism
Art Deco
Collage
Baroque
Classicism
Cubism
Expressionism
Impressionism
Realism
Surrealism
…
we have the first candidate for i think Baroque
^^ +1 <-was all i wanted to write, but it was to short…
I don’t seriously think it is just 12 lines… it has got be at least 50 lines. But my point is, 200 lines is still manageable - in fact, what I am trying to say is this: 200 C++ liners is nothing compared to the huge mess of blueprint spaghetti you just saw. There is no way anyone else other than the original author want to modify it - probably just delete it, and start all over.
Well you know what they say… If it ain’t Baroque, don’t fix it.