I’m not really well known on the forums, or in this community at all, but I thought I’d post this here anyways for the heck of it, and maybe get some feedback.
I released the “demo” (may or may not make more levels for this, depending on interest…) of the first full level for Don’t Die (working title… The name’s sticking with me though for some reason…) yesterday, and you can now download it from here.
About the game’s purpose:
I spent approximately just over a week putting this together partially as a test of my skills, partially to just finish and release something that people could actually play. The game was made partially by recycling some 3D assets from other projects I’ve worked on, and partially by making a few new 3D assets. Most of the textures were grabbed from CGTextures.com to save some time, some were edited, some were not. I assembled the main level over the course of about 3 and a half days(There’s a lot of walls/doors/doorwars and decal meshes…). The game mechanics and UI elements took about a day and a half, and the creature which I’ve taken to calling Timmy, took about a day to model, rig, and get working in-game.
I know the game itself is not exactly the most impressive thing(particularly the music, which was me more or less just banging on random keys/strings in the Garage Band app on my iPad… It’s a horror game, the music doesn’t need to be “good”, does it…? ), but hey, what do you want for a week’s worth of work?
Anyways, let me know what you guys think.
The Game itself:
You’re trapped in an old abandoned lab facility, and the door you came in through locked behind you, so you need to find another way out. But careful, monsters be stalking you!
There’s a number of “documents” scattered throughout the level which gives small insights into game’s story, but are not required to “win”. All you need to do to “win” is survive, and find the exit! Can you make it out alive?
I’m limited on computers that I can test this game with, so I’m looking for any kind of feedback possible on how the game runs, exc… So far, I’ve gotten feedback from one tester who says he was getting around 5 FPS, so I’m going to be uploading an updated version in a couple of days after the holiday with an added settings menu to see if letting people adjust their settings helps any… Should be up by Wednesday, and I’ll post an update then when it is…