Don't bake hidden items

Hi all.

As far as we know, even if you have things hidden in the scene (to use another time), they’re still baked into the lightmass/lightmap.

Can someone tell me a way to not have unreal do this? Can you tell unreal to ignore certain objects/layers etc

Can I tell unreal to not bake things that have ‘hide actor in game’ ticked?

Thanks

Change property to movable

doesnt work :confused:

the one that does not work?, if you explain your problem it would be easier to help you

Yes.

Basically everything hidden gets in the packaged game, hidden or not, moveable or not. It seems that I am missing something here because it doesn’t make sense that hidden items would be in the packaged game.

cheers

Hidden objects are not only packaged but also loaded into memory along with all the textures they have when the map is loaded.
This is so. The hidden objects are because during the gameplay they want to be shown.