For quicker investigation it would be ideal we could compare like with like. I’d really like to know about the comparison between your previous results and current, but ideally with the same material layout and workflow. If it’s not too much of a hassle I suggest providing test results of your previous engine version, but with your latest material setup incorporated into it.
That will provide testing parity and prove conclusively whether we are dealing with a version to version degradation or a need for workflow optimization / finetuning.
Alternatively if you can just modify the 4.25 sample project to mirror your setup and reproduce the issue there, do send that over to the support mail and I will be able to investigate the issue more easily.
- If you haven’t done so already, copy the plugin over from the Engine/Marketplace/Plugins/DonMeshPainting folder over to your Project/Plugins folder (create a Plugins dir if necessary)
- Open the file DonMeshPainterGlobalActor.h in the Visual Studio solution for your project
- Search for DON_BUGFIX_FOR_MORPH_TARGETS_POSCAPTURE_ENABLED and set the flag from 0 (current value) to 1.
- Recompile and test your usecase.
Let me know!
- Venu