Our Characters are using a lot of runtime morphs on them, so possibly that could be causing something, since I believe our last build was either 4.21 or 4.22… so that update in 4.22 might have caused it… I will get back to you after modifying the .h file and am done recompiling with the results…
Also I believe I used to use UV1, however in this version we’ve been testing using UV0, although our models do have a second UV layer.
Thanks again for helping out… The flesh destruction was a fun feature of our demo back during announcement, it would be a shame to lose out on it, n have to go back to using limited count sphere masks.
Edit: (Sorry but, I cant seem to understand what to modify about the line you mentioned. Can you elaborate kindly?)
~thanks again.