Hey, can you confirm the following:
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Is this an existing project that you ported from a previous engine version where it was working without this issue?
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Are you seeing this issue with the 4.25 sample project and/or with the 4.25 packaged demo as well?
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Is your character using a master material for all its materials without explicitly disabling painton unwanted layers? So far this is the most common cause of most performance issues.
Do let me know! ![]()
- Venu