❀ DoN's Dynamic Mesh Effects ❀

Thank you for the response. I found the issue :slight_smile:

I was using a Component Overlap event and discovered the hit result had no actual data for the PaintStroke function. Using a Hit Event and receiving actual hit data the painting occurs at the correct spot. I haven’t tested the Local Space nodes but I’m sure they work ok now.

Excellent work with this plugin! I’ll leave a good review.