Hi Bino, can you share a screenshot of the UV1 channel for your wall? The material looks fine so more information is required to diagnose this issue.
Alternatively if you can send a small, self-contained sample project demonstrating the issue to the support address (or PM here) that will enable much faster analysis and resolution.
Local Space nodes:
While Local Space nodes are indeed insufficient for your usecase (as you need to paint both sides of the wall), it is well worth fixing whatever issues you were having there. Make sure that you delete all unused Don UV nodes in your material. Currently even if a Don UV node is not connected (mostly when you’re experimenting with different workflows), it ends up getting picked up by the material editor code and this is a common cause of the Local Space nodes (or indeed other nodes) not working as expected.