Well, i did the shader setup as in your example, but still the problem remains. The color underneath gets inverted…substracted. I am attaching some prints for better explanation
So this here is my channels setup. I have a slash wound alpha on B and a dripping blood one that i want to animate on G This is my material setup, that looks like the one in your example. So yeah, that is my problem.
It would be amazing if this were solvable and you would guide me.
Thanks!