Hi! I am having a number of problems with decals!
- Static mesh says Collision UVs support is not enabled. However Support UV From Hit Results is on. Trace complex for the mesh is on. The mesh_space_UV1 does spawn the decal, but in random places. Planar (xy) does not do a thing at all. It works ok on static meshes that I found in the engine, but not on the any imported ones, whether I set it to simple, complex or use complex as simple collision.
- The scale of the projected decal is random and sometimes covers half or even the entire mesh. It works fine on a skeletal mesh, on skeletal mesh that is being moved, on skeletal mesh that is playing an animation. The scale glitch occurs an animated character with the same mesh (hit result is with the mesh and not with the character capsule) and on a mesh that is simulating physics! (no overlapping UVs on channel1)
ue4.20.3