❀ DoN's Dynamic Mesh Effects ❀

Thanks for the prompt reply, I attached some screen caps of the issue and the mat functions…
Made a mat function that just converts the input mat using height lerps driven from DonUV1 into a flesh damage mat for the output. Both head and body mat’s have this function applied the same way… but only the head mat receives the paint node stroke. Tested using the same mat from the head on the body mat slot, with no results.

Head material receives the node stroke, while body does not. Head is mat slot 0, and body is mat slot 01…

Again, thanks, any help is always appreciated.