❀ DoN's Dynamic Mesh Effects ❀

Hey there, thanks for this great plugin, works beautifully to create dynamic gore on our characters. only issue we’re facing is that we’re using a single skeletal mesh, with multiple material slots, (1 for head, 1 for body)… and the paint node only applies paint strokes to the first material slot, and not the second, however in your demo, the template basic skeletal mesh with wings seems to activate the paint strokes on all materials rather than just the first of the hit component.

Can i ask the procedure for applying the paint stroke to the multiple material slots of the same mesh?

Thanks again for your time, really appreciate this plugin, cant wait to post some results once complete.