How to make an actor fly randomly, and when a player steps into range, fly to him?
The game freezes and hangs whenever the random destination location has collision.
There’s a variable "Auto Correction Guess List” in the DoNNavigationManagerVolume which I have a hard time trying to figure out. I think it can solve my issue.
Can anyone point me in the right direction?
I just tried, I was able to get it to compile for UE5 EA by making simple changes to the .uplugin file, I removed the engine version line, and then I had to shorten the description to 1 line to get rid of a JSON error
There were some warnings for other things that I will look into later, but it compiled just fine besides that
That’s great news. Thanks very much for the update. If you manage to get it error free, a download link would be very much appreciated as this is the only plugin I actually require to port my project over to ue5.
Hey, did any of you guys got it working for UE 4.27? When I try to build my own blueprint actor to do navigation, I get the following error:
“DoNNavigationLog: Error: Invalid input parameters received. Actor: BP_NavigationActor_2 CollisionComponent: Invalid”
Thank you for that link to DL 4.26.
When I am updating this to 4.27, anything I should know? This is my first use of this plugin. I am so happy it was made available
Hello, I am currently using version 5.3. How can I update from 5.2 to 5.3? The project I need to use a plugin for is a blueprint project that cannot be rebuilt using C++. Placing it in the engine will cause the engine to crash. Can you help me? Thank you!
I did try to compile and got two errors that never ever showed up in any other versions of UE…
Kinda sad the situation the engine is in now… I don’t know if its bugged or a problem with the DoN’s plugin… I am not very good with c++ and lost all will to carry on with this engine because of constant performance / crashes of new releases. I agree it would be nice if someone could post a 5.4 version…