It was recompile with 4.24 so I think it won’t work with 4.25 just like the 4.23 version doesn’t work with 4.24.
I don’t have 4.25 installed so can not test it now.
Not to have a trouble with the pop up, you can open the DonAINavigation.uplugin file with any text editor and change the engine version. I have changed from 4.23 to 4.24. Hope it helps.
Information seems spread out over multiple threads and pages and the dev hasn’t been very communicative recently (though I do see the game is being worked on). In light of this, I felt it worthwhile to start up a Discord to see if we can better organise the community that exists around this project. To start, I’ve compiled a few methods of building for other engine versions and listed these in the #guides channel. I’ve also summarised a few important links.
I’m not a C++ programmer by trade, so I won’t be able to assist with anything in-depth but it’s my hope that this might help in a small way to save the neat functionality this plugin has.
If the author decides to pick it back up, I’m more than happy to hand over control of the server.
In need of some help. I have Don’s AI working mostly the way I want it. However, the issue I am having while using the Pursuit BT is the Goal Bot. If I have my player in the scene, I can assign it as the goal, the AI pursues it, etc. However, my character gets spawned in at run time. In order for that work, what I have to do is eject from the scene, grab the enemy, add my character to the goal, then possess my character and play. Then the bot pursues me. Does anyone know how to set the goal bot at runtime or have it use the equivalent of a prefab (I am not quite sure what Unreal considers those other than BP Meshes)? The information out there for doing something like this is very sparse…
Additional info is I am using Don’s AI with the Side Scroller Shooter Kit making a 2.5d side scroller with full 3d characters and objects.
Unfortunately I’m getting this error and my pawn is clearly well inside the navigation bounds.
Though switching from bound to unbound manager does make it work. However I’ve verified that my pawn is well inside the bounds of the bound manager and I’m getting that error.
I’m Using the version 4.24 but I’m enable to package the project, I have a this error massage: ERROR: Missing precompiled manifest for ‘DonAINavigation’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in DonAINavigation.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘DonAINavigation’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in DonAINavigation.build.cs to override.
I try to move the plugin to my project folder and manage to package the project but game didn’t now run at all.
I’m suck at programming so I ave no idea how to fix this. It’s seem there is some information missing in build.cs file and you need c# no modify it.
Hope someone have an idea on how to fix this.
If unreal 4.26 or 5.0 don’t come with a 3D nav for flying AI, I will be very pist off.
Thanks so much for your previous posts. Is there any of a 4.26 version? Also would you be so kind as to create a step by step instuctions on how to do this myself and not keep bothering you. Thanks
It is really easy to use it on 4.26. Just download the latest version (4.25), find “DonAINavigation.uplugin” in plugin folder, open it with NotePad and find the version. You will see something like “4.25.0”. Change it to “4.26.0” and save it. It’s done. At least it worked on me.