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don`t work android launch

please help. when I run the project the error appears. its log
Running AutomationTool…
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/project/MobileTest23/MyProject7/MyProject7.uproject BuildCookRun -project=D:/project/MobileTest23/MyProject7/MyProject7.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_Multi -targetplatform=Android -cookflavor=Multi -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_Multi@sdf5sd5f115s1d5616515 -addcmdline="-SessionId=d5sdfs1d4f145sd154f1s45d1f5 -SessionOwner=‘User’ -SessionName=‘SM_G920F (015151as59das5d)’ " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for D:\project\MobileTest23\MyProject7\MyProject7.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MobileTest23\MyProject7\MyProject7.uproject D:\project\MobileTest23\MyProject7\MyProject7.uproject -remoteini=“D:\project\MobileTest23\MyProject7” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: UnrealBuildTool Exception: ERROR: GetBuildPlatform: No BuildPlatform found for Android
CommandUtils.Run: Run: Took 0,5476261s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MobileTest23\MyProject7\MyProject7.uproject D:\project\MobileTest23\MyProject7\MyProject7.uproject -remoteini=“D:\project\MobileTest23\MyProject7” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.11.21-22.22.35.txt’
? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) ? AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) ? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
? AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) ? AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) ? Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) ? BuildCookRun.DoBuildCookRun(ProjectParams Params) ? AutomationTool.BuildCommand.Execute() ? AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) ? AutomationTool.Automation.Process(String] Arguments) ? AutomationTool.Program.MainProc(Object Param) ? AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
? AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED

  1. Try to follow Android instruction:
    https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/
  2. Perform all tests on clean generated project and than test your project
  3. Delete derived data cache inside Unreal
  4. Delete Intermediate and Saved folders in your project
  5. Same old PC configuration starting from Unreal Engine 4.11 unable to build ASTC
    test.jpg

thank you!)))