please help. when I run the project the error appears. its log
Running AutomationTool…
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/project/MobileTest23/MyProject7/MyProject7.uproject BuildCookRun -project=D:/project/MobileTest23/MyProject7/MyProject7.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_Multi -targetplatform=Android -cookflavor=Multi -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_Multi@sdf5sd5f115s1d5616515 -addcmdline="-SessionId=d5sdfs1d4f145sd154f1s45d1f5 -SessionOwner=‘User’ -SessionName=‘SM_G920F (015151as59das5d)’ " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for D:\project\MobileTest23\MyProject7\MyProject7.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MobileTest23\MyProject7\MyProject7.uproject D:\project\MobileTest23\MyProject7\MyProject7.uproject -remoteini=“D:\project\MobileTest23\MyProject7” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: UnrealBuildTool Exception: ERROR: GetBuildPlatform: No BuildPlatform found for Android
CommandUtils.Run: Run: Took 0,5476261s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MobileTest23\MyProject7\MyProject7.uproject D:\project\MobileTest23\MyProject7\MyProject7.uproject -remoteini=“D:\project\MobileTest23\MyProject7” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.11.21-22.22.35.txt’
? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) ? AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) ? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
? AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) ? AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) ? Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) ? BuildCookRun.DoBuildCookRun(ProjectParams Params) ? AutomationTool.BuildCommand.Execute() ? AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) ? AutomationTool.Automation.Process(String] Arguments) ? AutomationTool.Program.MainProc(Object Param) ? AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
? AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED
- Try to follow Android instruction:
https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/ - Perform all tests on clean generated project and than test your project
- Delete derived data cache inside Unreal
- Delete Intermediate and Saved folders in your project
- Same old PC configuration starting from Unreal Engine 4.11 unable to build ASTC
thank you!)))