I download source code and use without problem ./Setup.sh, ./GenerateProjectFiles and make without problem, but at run time ./UE4Editor does not load
this is shows in console
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(169496916) SRandInit(169496916).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.024236
LogInit: Using libcurl 7.48.0-DEV
LogInit: - built for x86_64-unknown-linux-gnu
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: Libcurl: checking if ‘/etc/pki/tls/certs/ca-bundle.crt’ exists
LogInit: Libcurl: checking if ‘/etc/ssl/certs/ca-certificates.crt’ exists
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
LogInit: Build: ++UE4+Release-4.15-CL-0
LogInit: Engine Version: 4.15.3-0+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Sep 9 2017 00:09:54
LogInit: Compiled with Clang: 3.8.1 (tags/RELEASE_381/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: /root/Unreal/UnrealEngine/Engine/Binaries/Linux/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.09.09-05.44.56:101][ 0]LogInit: Initializing SDL.
No protocol specified
[2017.09.09-05.44.56:152][ 0]LogInit: Initialized SDL 2.0.4 revision: 10374 (hg-10374:dccf51aee79b with EpicExtensions) (compiled against 2.0.4)
[2017.09.09-05.44.56:152][ 0]LogInit: Display metrics:
[2017.09.09-05.44.56:152][ 0]LogInit: PrimaryDisplayWidth: 1024
[2017.09.09-05.44.56:152][ 0]LogInit: PrimaryDisplayHeight: 768
[2017.09.09-05.44.56:152][ 0]LogInit: PrimaryDisplayWorkAreaRect:
[2017.09.09-05.44.56:152][ 0]LogInit: Left=0, Top=0, Right=1024, Bottom=768
[2017.09.09-05.44.56:152][ 0]LogInit: VirtualDisplayRect:
[2017.09.09-05.44.56:152][ 0]LogInit: Left=0, Top=0, Right=1024, Bottom=768
[2017.09.09-05.44.56:152][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
[2017.09.09-05.44.56:152][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
[2017.09.09-05.44.56:152][ 0]LogInit: Number of monitors: 1
[2017.09.09-05.44.56:152][ 0]LogInit: Monitor 0
[2017.09.09-05.44.56:152][ 0]LogInit: Name: 0
[2017.09.09-05.44.56:152][ 0]LogInit: ID: display0
[2017.09.09-05.44.56:152][ 0]LogInit: NativeWidth: 1024
[2017.09.09-05.44.56:152][ 0]LogInit: NativeHeight: 768
[2017.09.09-05.44.56:152][ 0]LogInit: bIsPrimary: true
[2017.09.09-05.44.56:152][ 0]LogLinux: Selected Device Profile: [Linux]
[2017.09.09-05.44.56:152][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2017.09.09-05.44.56:160][ 0]LogInit: Linux hardware info:
[2017.09.09-05.44.56:160][ 0]LogInit: - we are not the first instance of this executable
[2017.09.09-05.44.56:160][ 0]LogInit: - this process’ id (pid) is 10884, parent process’ id (ppid) is 10883
[2017.09.09-05.44.56:160][ 0]LogInit: - we are not running under debugger
[2017.09.09-05.44.56:160][ 0]LogInit: - machine network name is ‘InformaticNinja’
[2017.09.09-05.44.56:160][ 0]LogInit: - user name is ‘Ninja’ (Ninja)
[2017.09.09-05.44.56:160][ 0]LogInit: - we’re logged in locally
[2017.09.09-05.44.56:160][ 0]LogInit: - we’re running with rendering
[2017.09.09-05.44.56:160][ 0]LogInit: - CPU: GenuineIntel ‘Intel(R) Core™ i7-4790K CPU @ 4.00GHz’ (signature: 0x306C3)
[2017.09.09-05.44.56:160][ 0]LogInit: - Number of physical cores available for the process: 4
[2017.09.09-05.44.56:160][ 0]LogInit: - Number of logical cores available for the process: 8
[2017.09.09-05.44.56:160][ 0]LogInit: - Cache line size: 64
[2017.09.09-05.44.56:160][ 0]LogInit: - Memory allocator used: binned
[2017.09.09-05.44.56:160][ 0]LogLinux: Benchmarking clocks:
[2017.09.09-05.44.56:160][ 0]LogLinux: - CLOCK_REALTIME (id=0) can sustain 68354656 (68355K, 68M) calls per second without zero deltas.
[2017.09.09-05.44.56:160][ 0]LogLinux: - CLOCK_MONOTONIC (id=1) can sustain 69435680 (69436K, 69M) calls per second without zero deltas.
[2017.09.09-05.44.56:160][ 0]LogLinux: - CLOCK_MONOTONIC_RAW (id=4) can sustain 18382312 (18382K, 18M) calls per second without zero deltas.
[2017.09.09-05.44.56:160][ 0]LogLinux: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 232686755 (232687K, 233M) calls per second with 99.999888% zero deltas.
[2017.09.09-05.44.56:160][ 0]LogLinux: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
[2017.09.09-05.44.56:160][ 0]LogInit: Linux-specific commandline switches:
[2017.09.09-05.44.56:160][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won’t have line numbers)
[2017.09.09-05.44.56:160][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2017.09.09-05.44.56:160][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2017.09.09-05.44.56:160][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2017.09.09-05.44.56:160][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2017.09.09-05.44.56:160][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2017.09.09-05.44.56:160][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2017.09.09-05.44.56:161][ 0]LogInit: - Physical RAM available (not considering process quota): 16 GB (15951 MB, 16334456 KB, 16726482944 bytes)
[2017.09.09-05.44.56:168][ 0]LogTextLocalizationManager: No specific translations for (‘es-MX’) exist, so (‘es’) translations will be used.
[2017.09.09-05.44.57:016][ 0]LogRHI: Initializing OpenGL RHI
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_RENDERER: GeForce GTX 960/PCIe/SSE2
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_VERSION: 4.3.0 NVIDIA 375.82
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
[2017.09.09-05.44.57:016][ 0]LogRHI: OpenGL Extensions:
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_AMD_multi_draw_indirect
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_AMD_vertex_shader_layer
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_arrays_of_arrays
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_base_instance
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_bindless_texture
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_blend_func_extended
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_buffer_storage
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_clear_buffer_object
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_clear_texture
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_clip_control
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_color_buffer_float
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_conservative_depth
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_compute_shader
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_compute_variable_group_size
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_conditional_render_inverted
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_copy_buffer
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_copy_image
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_cull_distance
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_debug_output
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_depth_buffer_float
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_depth_clamp
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_depth_texture
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_derivative_control
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_direct_state_access
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_draw_buffers
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_draw_indirect
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_draw_instanced
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_enhanced_layouts
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_ES2_compatibility
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_ES3_compatibility
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_ES3_1_compatibility
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_ES3_2_compatibility
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_explicit_uniform_location
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_fragment_coord_conventions
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_fragment_layer_viewport
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_fragment_program
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_fragment_program_shadow
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_fragment_shader
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_fragment_shader_interlock
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_framebuffer_object
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_framebuffer_sRGB
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_geometry_shader4
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_get_program_binary
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_get_texture_sub_image
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_gl_spirv
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_gpu_shader5
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_gpu_shader_fp64
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_gpu_shader_int64
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_half_float_pixel
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_half_float_vertex
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_imaging
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_indirect_parameters
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_instanced_arrays
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_internalformat_query
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_internalformat_query2
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_invalidate_subdata
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_map_buffer_alignment
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_map_buffer_range
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_multi_bind
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_multi_draw_indirect
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_multisample
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_multitexture
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_occlusion_query
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_occlusion_query2
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_parallel_shader_compile
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_pipeline_statistics_query
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_pixel_buffer_object
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_point_parameters
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_point_sprite
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_post_depth_coverage
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_program_interface_query
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_provoking_vertex
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_query_buffer_object
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_robustness
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_sample_locations
[2017.09.09-05.44.57:016][ 0]LogRHI: GL_ARB_sample_shading
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_sampler_objects
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_seamless_cube_map
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_separate_shader_objects
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_atomic_counter_ops
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_atomic_counters
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_ballot
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_clock
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_draw_parameters
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_group_vote
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_image_load_store
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_image_size
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_objects
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_precision
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_subroutine
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_texture_image_samples
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_texture_lod
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shading_language_100
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shader_viewport_layer_array
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shading_language_420pack
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shading_language_include
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shading_language_packing
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_shadow
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_sparse_buffer
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_sparse_texture
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_sparse_texture2
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_sparse_texture_clamp
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_stencil_texturing
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_sync
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_tessellation_shader
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_barrier
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_border_clamp
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_buffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_buffer_range
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_compression
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_compression_bptc
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_compression_rgtc
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_cube_map
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_env_add
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_env_combine
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_env_crossbar
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_env_dot3
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_filter_minmax
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_float
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_gather
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_multisample
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_non_power_of_two
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_query_levels
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_query_lod
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_rectangle
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_rg
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_stencil8
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_storage
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_storage_multisample
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_swizzle
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_texture_view
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_timer_query
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_transform_feedback2
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_transform_feedback3
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_transform_feedback_instanced
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_transform_feedback_overflow_query
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_transpose_matrix
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_uniform_buffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_array_bgra
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_array_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_attrib_binding
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_buffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_program
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_shader
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_viewport_array
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ARB_window_pos
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ATI_draw_buffers
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ATI_texture_float
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_ATI_texture_mirror_once
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_S3_s3tc
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_env_add
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_abgr
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_bgra
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_bindable_uniform
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_blend_color
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_blend_equation_separate
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_blend_func_separate
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_blend_minmax
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_blend_subtract
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_compiled_vertex_array
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_Cg_shader
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_depth_bounds_test
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_direct_state_access
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_draw_buffers2
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_draw_instanced
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_draw_range_elements
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_fog_coord
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_framebuffer_blit
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_framebuffer_multisample
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_framebuffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_framebuffer_sRGB
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_geometry_shader4
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_gpu_program_parameters
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_gpu_shader4
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_multi_draw_arrays
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_packed_depth_stencil
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_packed_float
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_packed_pixels
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_pixel_buffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_point_parameters
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_polygon_offset_clamp
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_post_depth_coverage
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_provoking_vertex
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_raster_multisample
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_rescale_normal
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_secondary_color
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_separate_shader_objects
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_separate_specular_color
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_shader_image_load_formatted
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_shader_image_load_store
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_shader_integer_mix
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_shadow_funcs
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_sparse_texture2
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_stencil_two_side
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_stencil_wrap
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture3D
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_array
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_buffer_object
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_compression_dxt1
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_compression_latc
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_compression_rgtc
[2017.09.09-05.44.57:017][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_cube_map
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_edge_clamp
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_env_combine
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_env_dot3
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_filter_minmax
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_integer
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_lod
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_lod_bias
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_mirror_clamp
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_object
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_shared_exponent
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_sRGB
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_storage
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_texture_swizzle
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_timer_query
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_transform_feedback2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_vertex_array
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_vertex_array_bgra
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_window_rectangles
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_EXT_import_sync_object
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_robustness_video_memory_purge
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_IBM_rasterpos_clip
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_context_flush_control
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_debug
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_no_error
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_robustness
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KTX_buffer_region
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_alpha_to_coverage_dither_control
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_bindless_texture
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_blend_equation_advanced
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_blend_equation_advanced_coherent
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_blend_square
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_command_list
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_compute_program5
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_conditional_render
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_conservative_raster
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_conservative_raster_dilate
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_copy_depth_to_color
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_copy_image
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_depth_buffer_float
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_depth_clamp
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_draw_texture
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_draw_vulkan_image
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_ES1_1_compatibility
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_ES3_1_compatibility
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_explicit_multisample
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fence
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fill_rectangle
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_float_buffer
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fog_distance
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fragment_coverage_to_color
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fragment_program
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fragment_program_option
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fragment_program2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_fragment_shader_interlock
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_framebuffer_mixed_samples
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_geometry_shader4
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_geometry_shader_passthrough
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_gpu_program4
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_internalformat_sample_query
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_gpu_program4_1
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_gpu_program5
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_gpu_program5_mem_extended
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_gpu_program_fp64
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_gpu_shader5
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_half_float
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_light_max_exponent
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_multisample_coverage
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_multisample_filter_hint
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_occlusion_query
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_packed_depth_stencil
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_parameter_buffer_object
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_parameter_buffer_object2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_path_rendering
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_path_rendering_shared_edge
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_point_sprite
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_primitive_restart
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_register_combiners
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_register_combiners2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_sample_locations
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_sample_mask_override_coverage
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_atomic_counters
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_atomic_float
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_atomic_fp16_vector
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_atomic_int64
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_buffer_load
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_storage_buffer_object
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texgen_reflection
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_barrier
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_compression_vtc
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_env_combine4
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_multisample
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_rectangle
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_shader
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_shader2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_texture_shader3
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_transform_feedback
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_transform_feedback2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_uniform_buffer_unified_memory
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_program
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_program1_1
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_program2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_program2_option
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_vertex_program3
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_viewport_array2
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_viewport_swizzle
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NVX_conditional_render
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NVX_gpu_memory_info
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_thread_group
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_NV_shader_thread_shuffle
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_blend_equation_advanced
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_SGIS_generate_mipmap
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_SGIS_texture_lod
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_SGIX_depth_texture
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_SGIX_shadow
[2017.09.09-05.44.57:018][ 0]LogRHI: GL_SUN_slice_accum
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_SAMPLES: 32
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2017.09.09-05.44.57:019][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2017.09.09-05.44.57:019][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 3, ShaderPlatform = GLSL_430, FeatureLevel = SM5
[2017.09.09-05.44.57:023][ 0]LogRHI: Texture pool is 1433 MB (70% of 2048 MB)
[2017.09.09-05.44.57:023][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/Engine/Intermediate/Shaders/WorkingDirectory/10884/).
[2017.09.09-05.44.57:023][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/Engine/Intermediate/Shaders/tmp/0003465D39090009002C00170A3AB48D/’.
[2017.09.09-05.44.57:023][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.09.09-05.44.59:765][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.09.09-05.44.59:870][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.09.09-05.44.59:972][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.09.09-05.45.00:076][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.09.09-05.45.00:168][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.09.09-05.45.00:272][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.09.09-05.45.00:376][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.09.09-05.45.00:478][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.09.09-05.45.00:583][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.09.09-05.45.00:686][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.09.09-05.45.00:787][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.09.09-05.45.00:893][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.09.09-05.45.00:995][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.09.09-05.45.01:082][ 0]LogTemp:Display: Failed to get target platform HTML5TargetPlatform
[2017.09.09-05.45.01:082][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
[2017.09.09-05.45.01:290][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.09.09-05.45.01:326][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 58MB …/…/…/Engine/DerivedDataCache/Boot.ddc.
[2017.09.09-05.45.01:326][ 0]LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/Engine/DerivedDataCache/Boot.ddc
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2017.09.09-05.45.01:327][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2017.09.09-05.45.01:334][ 0]LogSlate: Using Freetype 2.6.0
[2017.09.09-05.45.01:335][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2017.09.09-05.45.01:335][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2017.09.09-05.45.01:536][ 0]LogLinux: Selected Device Profile: [Linux]
[2017.09.09-05.45.01:537][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.09.09-05.45.01:828][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.09.09-05.45.01:830][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.09.09-05.45.01:830][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.09.09-05.45.01:830][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2017.09.09-05.45.02:095][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: , ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 654825492
[2017.09.09-05.45.02:402][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
[2017.09.09-05.45.02:456][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.010002 seconds
[2017.09.09-05.45.02:462][ 0]LogUObjectArray: 32344 objects as part of root set at end of initial load.
[2017.09.09-05.45.02:462][ 0]LogUObjectAllocator: 7031192 out of 0 bytes used by permanent object pool.
[2017.09.09-05.45.02:462][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.09.09-05.45.02:645][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
[2017.09.09-05.45.05:098][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.09.09-05.45.06:083][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.09.09-05.45.07:550][ 0]SourceControl: Información El control de código fuente está desactivado
[2017.09.09-05.45.08:051][ 0]SourceControl: Información El control de código fuente está desactivado
[2017.09.09-05.45.08:159][ 0]SourceControl: Información El control de código fuente está desactivado
[2017.09.09-05.45.08:163][ 0]LogDesktopPlatform: DesktopPlatformLinux is not using LinuxNativeDialogs.
[2017.09.09-05.45.08:264][ 0]SourceControl: Información El control de código fuente está desactivado
[2017.09.09-05.45.09:167][ 0]LogEngine: Initializing Engine…
[2017.09.09-05.45.09:303][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.09.09-05.45.09:304][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.09.09-05.45.09:619][ 0]LogAIModule: Creating AISystem for world Untitled
No protocol specified
xcb_connection_has_error() returned true
XDG_RUNTIME_DIR (/run/user/0) is not owned by us (uid 1000), but by uid 0! (This could e g happen if you try to connect to a non-root PulseAudio as a root user, over the native protocol. Don’t do that.)
No protocol specified
AL lib: (WW) alc_initconfig: Failed to initialize backend “pulse”
No protocol specified
xcb_connection_has_error() returned true
XDG_RUNTIME_DIR (/run/user/0) is not owned by us (uid 1000), but by uid 0! (This could e g happen if you try to connect to a non-root PulseAudio as a root user, over the native protocol. Don’t do that.)
No protocol specified
ALSA lib pcm_dmix.c:1052:(snd_pcm_dmix_open) unable to open slave
AL lib: (EE) alsa_open_playback: Could not open playback device ‘default’: No such file or directory
[2017.09.09-05.45.09:702][ 0]LogALAudio: ALAudio: no OpenAL devices found.
[2017.09.09-05.45.09:739][ 0]LogDerivedDataCache: Saved boot cache 0.04s 73MB …/…/…/Engine/DerivedDataCache/Boot.ddc.
[2017.09.09-05.45.09:750][ 0]LogInit: Texture streaming: Enabled
[2017.09.09-05.45.10:160][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.09.09-05.45.10:724][ 0]LogInit: Transaction tracking system initialized
[2017.09.09-05.45.11:459][ 0]BlueprintLog: New page: Cargar el editor
[2017.09.09-05.45.13:406][ 0]LocalizationService: Información Localization service is disabled
[2017.09.09-05.45.14:154][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.09.09-05.45.14:835][ 0]LogConsoleResponse:Display:
[2017.09.09-05.45.14:920][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.09.09-05.45.14:920][ 0]LogCook:Display: Mobile HDR setting 1
[2017.09.09-05.45.16:611][ 0]SourceControl: Información El control de código fuente está desactivado
[2017.09.09-05.45.16:612][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.09.09-05.45.16:612][ 0]LightingResults: New page: Diseñar la iluminación
[2017.09.09-05.45.16:689][ 0]MapCheck: New page: Revisión del mapa
[2017.09.09-05.45.16:689][ 0]LightingResults: New page: Diseñar la iluminación
[2017.09.09-05.45.16:926][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2017.09.09-05.45.16:928][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
[2017.09.09-05.45.16:934][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.09.09-05.45.16:943][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.09.09-05.45.16:953][ 0]MapCheck: Información Map check complete: 0 Error(s), 0 Warning(s), took 9.182ms to complete.
[2017.09.09-05.45.16:953][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.341
[2017.09.09-05.45.17:060][ 0]LogUProjectInfo: Found projects:
[2017.09.09-05.45.17:175][ 0]LogLoad: (Engine Initialization) Total time: 22.30 seconds
[2017.09.09-05.45.17:175][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.14 seconds
[2017.09.09-05.45.17:175][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.09.09-05.45.17:510][ 0]LogSlate: Took 0.000062 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.09.09-05.45.17:515][ 0]LogSlate: Took 0.000045 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.09.09-05.45.17:558][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.09.09-05.45.17:561][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.09.09-05.45.17:572][ 1]LogLinux: Setting swap interval to ‘Immediate’
[2017.09.09-05.45.17:572][ 1]LogLinux:Warning: Unable to set desired swap interval ‘Immediate’
[2017.09.09-05.45.17:572][ 1]LogAssetRegistry: Asset discovery search completed in 15.1701 seconds
[2017.09.09-05.45.17:574][ 1]LogCollectionManager: Loaded 0 collections in 0.000596 seconds
[2017.09.09-05.45.17:575][ 1]LogFileCache: Scanning file cache for directory ‘/root/Unreal/UnrealEngine/Engine/Saved/Collections/’ took 0.00s
[2017.09.09-05.45.17:575][ 1]LogFileCache: Scanning file cache for directory ‘/root/Unreal/UnrealEngine/Engine/Content/Developers/Ninja/Collections/’ took 0.00s
[2017.09.09-05.45.17:575][ 1]LogFileCache: Scanning file cache for directory ‘/root/Unreal/UnrealEngine/Engine/Content/Collections/’ took 0.00s
[2017.09.09-05.45.17:575][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2017.09.09-05.45.17:575][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000112 seconds (updated 0 objects)