Don’t know how to use Mixamo model and animations

I downloaded several models and animations from mixamo. And I would like to know that :slight_smile:
1: do I have to dawn load animations for every single character separately?
2: when importing characters into unreal engine, instead of having it create skeletons for each character s, can I choose one of those character’s skeleton for all characters ?

I tried the second one my own.
I did this: First I randomly import one character,and then I import the rest choosing the first imported skeleton. But seems this way they don’t work well. Animations are weird.
I was thinking that maybe they use the same skeleton can share animations.

No one helps, Frustrating :sob:

  1. I think yes, but you can use other sofeware like Blender to make one character have multi animations.
  2. I guess you mean one skeleton for multi skeletal meshes? like this:
    Infinity Blade: Warriors in Epic Content - UE Marketplace (unrealengine.com)
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Hey @baobao4435!

I am assuming you are using UE5. Instead of trying to refit the skeletons in engine to an already existing one, it is better to set up IK retargeting. The same applies to animations. Check out this non-Epic affiliated tutorial on how to do so and this plugin from the marketplace that can do a lot of the heavy lifting for you:

I hope the above is the solution you need!

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